Posts Tagged ‘jsfl’

Delete Empty Keyframes

Monday, February 4th, 2008

This Command will delete all empty keyframes on the selected layers. This is useful when you get a messy file from your designers and want to tidy it up a bit.

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Auto Save

Monday, February 4th, 2008

This extension adds a new panel to the Flash Authoring Tool, that enables you to specify an interval for automatically saving the document you are presently working on. Intervals can be set in minutes or hours.

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JSFL FileSystem API

Monday, February 4th, 2008

This extension adds a new FileSystem object to the JSAPI which contains 23 new JSFL functions that allow you to modify/access the local FileSystem in your JSFL scripts. You can for example write to the registry using JSFL, execute external applications and so on…

Documentation is provided for each of the new functions in the Help Panel.

As of Macromedia Flash MX 2004 7.2 a new FLfile object is added to the JSAPI. It provides some, but not all of the functionality found in this extension.

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Create Frame Sequence

Monday, February 4th, 2008

This extension adds a new command to the Commands menu in the Flash Authoring Tool that will take the frames you have selected and add them to a new layer in the order you selected them, one by one.

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Batch Run

Monday, February 4th, 2008

This extension adds a new command to the Commands menu in the Flash Authoring Tool that will open a list of flash documents, run a jsfl script for that document, and then optionally save that document and close it. All of which is customised through a GUI.

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Add Stop Frames

Monday, February 4th, 2008

This extension adds a new command to the Commands menu in the Flash Authoring Tool that will convert each of the selected frames into a keyframe and add a stop() action to it.

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Duplicate Layer

Monday, February 4th, 2008

This extension adds a new command to the Commands menu in the Flash Authoring Tool that will create an exact replica of a layer above the currently selected layer.
Assign the Command a Keyboard shortcut for maximum effect and ease of use.

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Create Apollo Apps in Flash CS3 on the Mac

Tuesday, April 24th, 2007

Good news peoples, i put a little effort into making my Test in Apollo extension work on Mac and it now works! Hoooraaah!

Ive never specifically attempted to make one of my Flash Extensions work on a Mac, so this is a first for me, i learnt a few things about JSFL on a Mac along the way.

Download the latest version of the extension. Version 1.1 from here.

Ive also updated the source-code for those who are interested. Download it here.

Cheers to Mike Chambers for his help with AppleScript.

JSFL FLfile.runCommandLine Updated in Flash CS3

Tuesday, April 24th, 2007

The undocumented JSFL method FLfile.runCommandLine as of Flash CS3 now works on a Mac, so you can write shell code and execute it from your JSFL scripts.

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Create Apollo Apps in Flash CS3

Sunday, April 22nd, 2007

Grant Skinner and his team have converted my extension into a panel and added some new functionality, check it out here

Ive created a Flash Extension that makes it a peace of cake to test your Flash Movies inside of the Apollo runtime, straight from Adobe Flash CS3 instead of using Flex Builder. You will need Flash CS3, the Apollo SDK and the latest Macromedia Extension Manager. The extension now works on Windows and Mac OSX.

Im also working on a Package for Apollo extension for Flash CS3 which will allow you to Package up your Apollo application into an .air file for distribution, once you have finished development. More news on that soon.

Moving on, the Test in Apollo extension adds a new command in the Commands menu: Commands > Test in Apollo

Download the Test in Apollo extension here.
Download the Apollo SDK from here.

For those that are interested, the source code is available here.

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Communicating between Actionscript and JSFL

Tuesday, July 19th, 2005

When creating Commands or Timeline Effects using the extensibility layer, it is sometimes necessary to provide some kind of user interface to allow the user to customise the functionality. JSFL has a little friend who’s sole purpose is to provide an easy markup language for describing Dialog Boxes. His name is XML2UI.

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