Posts Tagged ‘flashcs3’

Create Apollo Apps in Flash CS3 on the Mac

Tuesday, April 24th, 2007

Good news peoples, i put a little effort into making my Test in Apollo extension work on Mac and it now works! Hoooraaah!

Ive never specifically attempted to make one of my Flash Extensions work on a Mac, so this is a first for me, i learnt a few things about JSFL on a Mac along the way.

Download the latest version of the extension. Version 1.1 from here.

Ive also updated the source-code for those who are interested. Download it here.

Cheers to Mike Chambers for his help with AppleScript.

Create Apollo Apps in Flash CS3

Sunday, April 22nd, 2007

Grant Skinner and his team have converted my extension into a panel and added some new functionality, check it out here

Ive created a Flash Extension that makes it a peace of cake to test your Flash Movies inside of the Apollo runtime, straight from Adobe Flash CS3 instead of using Flex Builder. You will need Flash CS3, the Apollo SDK and the latest Macromedia Extension Manager. The extension now works on Windows and Mac OSX.

Im also working on a Package for Apollo extension for Flash CS3 which will allow you to Package up your Apollo application into an .air file for distribution, once you have finished development. More news on that soon.

Moving on, the Test in Apollo extension adds a new command in the Commands menu: Commands > Test in Apollo

Download the Test in Apollo extension here.
Download the Apollo SDK from here.

For those that are interested, the source code is available here.

(more…)

Communicating between Actionscript and JSFL

Tuesday, July 19th, 2005

When creating Commands or Timeline Effects using the extensibility layer, it is sometimes necessary to provide some kind of user interface to allow the user to customise the functionality. JSFL has a little friend who’s sole purpose is to provide an easy markup language for describing Dialog Boxes. His name is XML2UI.

(more…)